El videojuego League of legends y su efecto en memoria de trabajo visual y solución de problemas Thesis

short description

  • Undergraduate thesis

Thesis author

  • Leyva-Rodríguez, Jesús Eduardo
  • Varela-García, Juan

abstract

  • The purpose of this study was to measure the effects of the videogame League Of Legends on the higher cognitive processes of visual working memory (VWM) and problem solving (PS). For this purpose, a pretest-postest design was implemented with an experimental and control group composed of seven participants in each one of these groups. The previously mentioned processes were tested using the Corsi block-tapping task (VWM) and matrix reasoning of WAIS III (PS). After completing the respective training, significant results were found at the different measure points. For the experimental group, significant differences were found in PS, and for the control group significant differences were found for VWM. However no significant results were found for the interaction with group or between the groups. This suggests that a familiarization effect in the application of the tests.

publication date

  • 2016-12-13

keywords

  • League Of Legends
  • Problem Solving
  • Videogames
  • Visual Working Memory

Document Id

  • 1cfafd22-3bb2-4b2a-93db-fdc6bbcb4317